City of magic.
City of dreams.
This is the closest city you will encounter (those of you from alternative game universes).
Here is some details on the city;
Known for its splendor, openness, tolerance and high ideals. A place of knowledge and learning. A golden pinnacle of human and D-Bee achievement in a world where all too often there is ugliness and destruction. Or so it has been, now the close neighbors, the Coalition is provoking war.
Population Stats for Tolkeen
Total Population during Peacetime: Approximately 890,000.
Wartime will bring: 1.3 million (estimated). The peacetime numbers will swell to well over a million humans and D-Bees by the time of the final siege. Most of the additional population are refugees. This number does not include the 90,000+ “monsters” which will be summoned or manipulated to fight on the kingdom’s behalf, nor the remaining mercenaries and volunteers who fight for Tolkeen but actually reside outside the kingdom.
Peacetime Population Breakdown:
10,000 Other (Gargoyles, Brodkil, etc.; included about 100 or so Dragons; 90% Hatchlings)
Note: The “other” category will increase by at least tenfold with the advent of war and the recruitment of the Daemonix and other supernatural and monstrous “allies.” These numbers do not include slaves and animals used in the war. While Tolkeen once condemned slavery, there are a number of demonic beings, Elementals and others “forced” into service that would be considered slaves by most civilized nations. Although these numbers are low, there will be at least ten thousand.
Peacetime Breakdown by General O.C.C.:
6% Ley Line Walkers
5% Other Practitioners of Magic
34% Scholars, Scientists, Educators, and other skilled occupations.
10% Men at Arms/Warriors (various)
The City of Tolkeen is like something out of a book of fairy-tales. It is surrounded by an old defensive wall of stone 40 feet (12 m) tall and 15 feet (4.6 m) thick, but the hundred year
old edifice is dwarfed by the megalithic towers, archways and buildings that have grown up behind it. Tolkeen is built upon the ruins of pre-Rifts Minneapolis. Where skyscrapers once stood are great domed citadels and towers of stone and magic that surpass anything that came before. The average building stands 400 feet (122 m) tall, but they sit in the shadow of others that reach 600-800 feet (183 to 244 m). Gargoyles (some carved, some real) peer down from the rooftops, and flying chariots, dragons and winged creatures take flight overhead. On the streets below walk wondrous creatures from a dozen worlds intermingling with humans; all equal among equals.
The City of Tolkeen (and to a lesser degree, Magestock) is a sprawling, modern metropolis built and powered by both conventional technology and magic. Domes, towers and pyramids of varying sizes, styles and designs are among its most dominant features. Scale of size is predominantly human, however, there are places clearly built to accommodate giants and dragons.
Tolkeen is roughly half human and half D-Bee, so most humanoid races feel comfortable here, as do those of greater size and strange appearance. Although Tolkeenites have come to loathe the CS, they remain open (some would say too open) to all manner of other nonhuman life forms, including demons and other wicked creatures that do not deserve their acceptance or generosity.
Ironically, the coming Coalition’s war on the kingdom will turn the city more into a haven for true monsters than Tolkeen ever was before, making the Coalition’s fears a self-fullfiling prophecy.
For the most part, the tri-city area (Tolkeen, Freehold and Magestock) are ruled by King Creed, and the Circle of Twelve. The reality is Freehold is a city of dragons who will do as they please.
Elements Common throughout Tolkeen
The following places and situations are common throughout the city. This means it is either a part of the city’s design, public services, ley line control system, or a result of the coming war.
Techno-Wizard Mass Transit System
The wizards at Tolkeen figured out a way to tap, modulate, store and transmit (via small stone pyramids) ley line energy. Using Techno-Wizard vehicles to ride or fly along ley lines
without any mechanical means of locomotion was made possible with the advent of the art of Techno-Wizardry. This new system, however (put into place 25 years ago), made it possible to extend enough ley line energy in a grid across the city to create “lanes” of ley line travel. These “lanes” were straight lines that glowed a very faint blue, almost a pale reflection of the natural lines of energy. These “transit lines” were not powerful enough for living beings to draw energy from them or to cause magical disturbances or mental irritation as ley lines are prone to do, but were sufficient to power most basic and small TW vehicles such as cars, Wing Boards, and so on, at half their normal speed and altitude, perfect for city use. Thus, a simple network of ley line highways were established.
In addition, the Techno-Wizards came up with a simple string often person “cars” strung together with a length of cable that functions very similarly to the old subway cars and elevated trains of pre-Rifts Earth.
Techno-Wizard Teleport Stations
Tolkeen’s Techno-Wizards and Shifters also developed a method of short-range, inner city teleportation as part of the public transit system. This was possible only at Teleport Pyramid
Stations and one could only teleport from one Teleportation Pyramid to another. There were approximately 30 scattered throughout the city, placing travelers at key business, shopping and entertainment areas or other, more conventional transit junctions. Teleportation Stations were located at the Great Arch, the Grand Mall, the Zoo, various campuses and other places of note.
Techno-Wizard Power Grid
The Tolkeenites also tapped the ley lines as their primary sources of energy. It was clean, familiar and flowing down the ley lines just begging to be used. The city also has a hydro-electric power plant on the shore of the Mississippi in the Southern Quadrant and a small wind-based power plant in the Eastern Quadrant, near the north and west junction. In the last decade, however, both of these plants have been running at low levels, accounting for less than 25% of the city’s overall energy needs.
This network tied into the TW Power Grid and magic containment systems. With those gone, it’s lights out for half the city.
There are several small, Teleportation Pyramids in the city that channel and control mystic energy. Used both to travel and to maintain control of the dimensional energies in the city.
Skyscraper-like towers are found throughout Tolkeen. Many are the equivalent of New York style high-rises, apartment houses and office buildings, but some are the private domiciles
of flyers. You know, dragons, sphinxes, gargoyles, and all manner of intelligent winged creatures. The top floors and penthouses of most apartment buildings are reserved for dragons and like creatures.
Domes are used for a variety of purposes, including Bio-domes, places of science and residences, the latter often for dragons and other large beings.
Bio-Domes are a big feature at Tolkeen. They are self-contained environments designed to replicate the natural environments of alien worlds from atmosphere and vegetation to the
general appearance. These are places visited by home sick “D-Bees” (slang for Dimensional Beings) the same as we humans might visit a park or botanical garden for a little fun or relaxation.
Here at a Bio-dome, the D-Bee can drink in the beauty and peace of an idealized version of “home,” and enjoy the memories and pleasant emotions it brings. In addition to vegetation
and atmosphere (sometimes toxic to humans, especially from prolonged exposure), the Bio-Dome usually captures the general look and feel of the natural terrain and may include
some examples of that world’s smaller and least dangerous wildlife.
Home Shops & Services
There are a great many shops and services in the cities grand mall, in addition to a growing number being set up haphazardly throughout the city as people flock to the city worried about being caught by CS patrols. With resources scarce and work often minimal, some inhabitants, refugees and adventurers have set up shop in Tolkeen, working or offering services from their home, car or apartment.
Many a skilled electrician, mechanic/operator, young Techno-Wizard and tinkerer has built himself a shop in his basement, garage, or spare bedroom to take on extra work or offer
special services. This is usually done to make extra money to support oneself and/or a family, or to trade in order to get special or underground items and services in return.
Black Market, smugglers and other underworld figures can be found in the city. Additionally there are raids on the city by dimensional raiders occasionally.
Quadrants: Tolkeen is made up of four Quadrants; North, South, East and West. As we play your characters will learn more about the city.