The Dread Sea Dominions of the Savage Beasts & Barbarians (Sword & Sorcery) universe has proven to be an interesting read. I am running a pirate themed One Off Game in the universe today. In the future any “DnD” like game I run, I will run in the Dreadlands based off Beast & Barbarians.
How did the Pirate Game go? Read on…..(update coming). Note: right click the two maps below and view image will show them larger.
Spoiler alert :)
There will be ship vs ship combat mate!
Only a few more One Off Games before we jump into …
… Savage Rifts!
UPDATE / POST GAME:
Although I had originally thought this would be a one off game we will, per request, run further sessions in the Dread Seas! Additional details: https://dreadlands.obsidianportal.com/
Tonight’s Game Title: Dead Mans Hand (One Off)
Game Master: Dan
Players: Liberty / Paul / Henry
The world described in this setting is called the Dread Sea Dominions, by the name of the massive body of water at its center, where the most important modern civilization, the Iron Empire, has flourished and now is slowly, but unstop-ably, decaying under the pressure of its own size and of the barbarians pushing on its borders. This is an age in which a brave warrior and his sword can carve his name in history.
An Age of Iron if you herald from the north lands. A land of barbarians, feared sorcerers, gladiators, Amazons, giant war elephants and buffalo riders!
An Age of newly discovered gunpowder if you are from the south lands. A land of necromancers, pirates and seafarers galore!
Long term arc: The characters are on their way from the lowland island kingdoms of the south to the Iron Empire area. They are hauling a massive cargo of Flintlock pistols (unseen before in the north). The desire is to arrive in the Teeth area and set up shop as pirates and gun runners. Things are a little hot in the south, as most of the party and ship crew are wanted.
The party and their crew arrive in the Lizard Islands area and visit a inland town for provisions (much needed after their long trip north).
Captain Paul the Bloody stays aboard his ship and has a duel with Dread Pirate Emily to stay Captain.
The Surgeon, Bosun and Quartermaster (Paul playing Sam’s character tonight, Liberty and Henry) head ashore to purchase provisions and spend an evening in the local tavern.
Fits of fun and games of chance, drinking of stout beers and whispering in female ears transpires. Then! A card player stands up and shouts, “Dead Mans hand”!
He kills himself and a ghost pulls his soul down into the fire pit.
The Quartermaster / sneaky thief / Morgan decides to raid the booze more and late in the night does some thieving around town.
The surgeon and bosun decide to investigate the fire pit further, after all have fallen asleep or left the tavern. They locate a trap door and head down into a sandy cavern (the trained monkey Mondo goes with them skittering ahead).
After many trials, riddles and scary incidents they find a way into a real pirate kings pile of gold. For now they each take some gold and or gems and decide to come back later since there is too much to carry!
Once all are back on the parties ship: The pirate ship called the Bloody Nine, the crew is attacked while in the bay.
A ghost ship materializes from the rocky walls of the bay and glides across the waters to stand adjacent the Bloody Nine.
A crew of undead aboard the black Phantom board / storm the Nine!
Eventually the crew of the Nine win the day, after heavy losses! Half her crew lay dead.
Now Paul self promotes himself to Admiral and names Morgan Captain of the newly acquired ship.
Decisions are made:
Keep both ships.
Seek more crew members.
Return to the cavern with gold in it as a crew to take the treasure!
Continue on towards the Cove / to sell the Nine’s cargo of fire arms.
Continue to watch out for the Vile Captain “Blackheart” Dingus Crowe who has followed the Bloody Nine from the south seeking to sack her and steal her cargo!
Until next time ye swashbucklers!