Indra

MARS - Headhunter - A man out of time.

Description:

Hailing from the days before the Apocalypse – before the Rifts – from the days just before the Chaos Earth time, Indra is transported from his home into the world of Rifts.

Indra_rifts.jpg
Character Sheet

Player Name: Indra

(Character Name)
Rank: Seasoned Experience: 20 Advances Left: 0
Race: Human
Iconic Framework: MARS – Headhunter
Attributes: Agility d12, Smarts d8, Spirit d10, Strength d6+1, Vigor d8
Charisma: 0; Pace: 6; Parry: 6; Toughness: 12 (5); Strain: 6 Shaken: +4
Skills:

Fighting d8 Shooting d8 Tracking d6 Throwing d4 Survival d4 Piloting d8 Knowledge (Battle) d4 Intimidation d8+2 Streetwise d6 Notice d6+2 Taunt d6+2 Knowledge (Computers) d6 Knowledge (Electronics) d6

Hindrances

Curious (Major): Likes to get “dirt” on other people and stick his nose into other people’s business. Wanted (Minor): Wanted by the Coalition Internal Security Service for larceny in the ‘Burbs Outsider (Minor): From the ‘Burbs –2 Charisma, treated badly by anyone from the Coalition States

Edges

Upgradable: Add +6 strain Battle Hardened: +2 to recover from Shaken. Upgrade: +1 Cybernetic system or upgrade (Targeting Eye) Connections (Black Market): Has contacts in the underworld. Strong Willed: +2 Intimidation and Taunt, +2 to resist tests of will. Nerves of Steel: Ignore 1 point of wound penalties Quick: Discard draw of 5 or less for new card. Combat Reflexes: +2 to soak rolls

Powers & Cybernetics
Optics Package (1) – Strain: 1

Adds +2 all sight-based Notice checks Thermal imaging and night vision (ignore illumination penalties) 50× magnification for distance; 20× macro lens for up-close detail Glare filters: +2 on checks to avoid blinding flashes and related light burst effects. Record still or moving images Switching modes is a free action

Audio Package (1) – Strain: 1

Adds +2 to hearing-based Notice checks Hyper-sonic and sub-sonic hearing range Loudspeaker projects audio over a 100-yard radius Automatic sound dampeners, +2 to resist any audio-based attacks or deafening effects. Record sounds and conversations to be played back later

Adrenal System (1) – Strain: 2

+2 to recover from Shaken (which stacks with Combat Reflexes).

Bionic Strength Augmentation (U) – Strain: 1

+1 die to strength

Cyber-Wired Reflexes (U) – Strain: 2

+2 die to Agility

Targeting Eye (1) – Strain: 1

+2 to all Shooting rolls for weapons the character spends at least a full round calibrating.
Bio:

Gear

SFD Huntsman Lightweight Personal Armor

+1 to all Strength checks and fighting damage rolls +5 Armor, +1 Toughness

Wilk’s 447 Laser Rifle

Weight: 5 Range: 40/80/160 Damage: 3d6 ROF: 1 Payload: 20 AP: 2 Note: Semi-Auto

Wilk’s 237 Laser Pistol

Weight: 3 Range: 15/30/60 Damage: 2d6+1 ROF: 1 Payload: 16 AP: 4 Note: Semi-Auto

Vibro-Sword

Weight: 9 Damage: Str+d10 AP: 4 Note: Mega-Damage

NG-S2 Survival Pack

Credits: 300

Indra

Savage Rifts Dan_Frederick