MARS - Headhunter - A man out of time.
Hailing from the days before the Apocalypse – before the Rifts – from the days just before the Chaos Earth time, Indra is transported from his home into the world of Rifts.
Player Name: Indra
Rank: Seasoned Experience: 20 Advances Left: 0
Iconic Framework: MARS – Headhunter
Attributes: Agility d12, Smarts d8, Spirit d10, Strength d6+1, Vigor d8
Charisma: 0; Pace: 6; Parry: 6; Toughness: 12 (5); Strain: 6 Shaken: +4
HindrancesCurious (Major): Likes to get “dirt” on other people and stick his nose into other people’s business. Wanted (Minor): Wanted by the Coalition Internal Security Service for larceny in the ‘Burbs Outsider (Minor): From the ‘Burbs –2 Charisma, treated badly by anyone from the Coalition States
EdgesUpgradable: Add +6 strain Battle Hardened: +2 to recover from Shaken. Upgrade: +1 Cybernetic system or upgrade (Targeting Eye) Connections (Black Market): Has contacts in the underworld. Strong Willed: +2 Intimidation and Taunt, +2 to resist tests of will. Nerves of Steel: Ignore 1 point of wound penalties Quick: Discard draw of 5 or less for new card. Combat Reflexes: +2 to soak rolls
Powers & Cybernetics
Optics Package (1) – Strain: 1
Audio Package (1) – Strain: 1Adds +2 to hearing-based Notice checks Hyper-sonic and sub-sonic hearing range Loudspeaker projects audio over a 100-yard radius Automatic sound dampeners, +2 to resist any audio-based attacks or deafening effects. Record sounds and conversations to be played back later
Adrenal System (1) – Strain: 2+2 to recover from Shaken (which stacks with Combat Reflexes).
Bionic Strength Augmentation (U) – Strain: 1+1 die to strength
Cyber-Wired Reflexes (U) – Strain: 2+2 die to Agility
Targeting Eye (1) – Strain: 1+2 to all Shooting rolls for weapons the character spends at least a full round calibrating.
SFD Huntsman Lightweight Personal Armor+1 to all Strength checks and fighting damage rolls +5 Armor, +1 Toughness
Wilk’s 447 Laser RifleWeight: 5 Range: 40/80/160 Damage: 3d6 ROF: 1 Payload: 20 AP: 2 Note: Semi-Auto
Wilk’s 237 Laser PistolWeight: 3 Range: 15/30/60 Damage: 2d6+1 ROF: 1 Payload: 16 AP: 4 Note: Semi-Auto
Vibro-SwordWeight: 9 Damage: Str+d10 AP: 4 Note: Mega-Damage
NG-S2 Survival Pack